Finished the BaconGameJam with 44 seconds to spare (check the timelapse)..
To save repeating myself, here’s my quick post-mortem on bacongamejam.org:
You just entered a village and people have a thing they want and a thing they don’t want, along with a clue to offer you.
As far as being on theme, well..
Original Idea: Joe public living in a generic GTA city has his car stolen on the way home and has a small quest in getting home, 4 districts with 4 quests before getting home.
Problem: Engine was becoming too complex with multiple districts, and GTA style graphics were proving.. well, crap.
Idea 2: Elderly game character (think FFVII’s Cloud but about 80 years old) has a small adventure trying to do his daily chores, get milk, newspaper etc..
Problem: Running out of time, couldn’t pick a character.
So in the end what is left is basically a demo of the ‘engine’.. I stripped down the inventory system (it supports picking up and dropping multiple objects) and in the end came up with this simple puzzle problem.
Pros: I think the simple puzzle idea is the one I should have stuck to in the first place, RPGs have no place in 48 hour competitions if your building an engine from scratch.
Con: It doesn’t really fit in with the theme.. Errr, reverse perspective of giving things to people and getting something in return???…… NO. No matter how much I think about it, I cant just get this to fit in..
Tools: sfxr (http://www.drpetter.se/project_sfxr.html)
Ambient music: Ambient 8-bit by Masl123 (http://www.newgrounds.com/audio/listen/472452)
Everything else was made from null (teehee) during the 48hours
Description on BaconGameJam
If you want to check the game out, it’s hosted on my personal server at: http://kaidoe.com/bgj
Points for Ludum Dare – Plan the game more, think about graphics.
And finally, enjoy the timelapse (sorry, provide your own music, and play in fullscreen ;):